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AI Insights · Timothy · October 2024

Top 5 Hypercasual Games in Ecuador: Q3 2024 Performance

Discover the performance trends of the top 5 hypercasual games in Ecuador for Q3 2024, with insights on downloads, revenue, and active users.

Top 5 Hypercasual Games in Ecuador: Q3 2024 Performance

In the third quarter of 2024, the hypercasual gaming market in Ecuador saw significant activity, with My Supermarket Simulator 3D, Rhythm Rush Lite-Be Piano Star, Manage Supermarket Simulator, Snake.io - Fun Snake .io Games, and Wood Screw Puzzle leading the charge. Let's delve into the performance metrics of these top apps.

My Supermarket Simulator 3D by Game District LLC experienced a remarkable increase in weekly revenue, beginning at just $8 in mid-July and peaking at $382 by late August, before slightly fluctuating towards the end of September. Weekly downloads showed consistent growth, reaching over 53K in mid-September. Active users mirrored this trend, climbing from 6.7K in July to a peak of 124K in mid-September.

Rhythm Rush Lite-Be Piano Star saw a substantial increase in downloads early in the quarter, peaking at 65K towards the end of July. However, the numbers gradually decreased, settling at around 3.3K by the end of September. Active users followed a similar pattern, with a high of 97K in early August, before decreasing to approximately 22K by the quarter's close.

Manage Supermarket Simulator had a high download rate initially, with over 33K downloads in early July, which then steadily declined to about 1.6K by the end of September. Active users were quite stable, maintaining around 100K throughout the quarter, with slight fluctuations.

Snake.io - Fun Snake .io Games maintained a steady download rate, with numbers ranging between 14K and 25K throughout the quarter. Active users showed minor fluctuations, starting at 157K in early July and ending at 142K by late September. Revenue was modest, with occasional peaks, the highest being $36 in mid-August.

Wood Screw Puzzle experienced consistent weekly downloads, with a slight decline from 27K in July to about 7.9K by the end of September. Weekly active users increased steadily, reaching a peak of 153K towards the end of September. Revenue remained relatively stable, ranging from $61 to $160 throughout the quarter.

This data, provided by Sensor Tower, highlights the dynamic nature of the hypercasual gaming market in Ecuador. For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024